As built from Revision 126. etpub server 0.9.0 and etpub client 20090112.
Changes since last nightly:
Serverside: * Lua API improvements ( fully working Lua API, but still subject to change ) * XPSave bug-fix * Callvote exploit bugfix (they can change your rconPassword by just passing a vote, be warned!) * Revive sprees
Clientside: * gib models (Pheno added it but I couldn't make them work, dunno why) * crosshair country flags (will probably be improved in the next build/release) * mcwf's patch for additional font characters
In addition to the usual client&server files, the archive contains an optional serverside file, lualib.zip. This file is to be extracted to your fs_homepath ( the installation directory on Windows, or ~/.etwolf on linux ) , UNDER the etpub folder, such that you have the etpub/lualib/ folder. If present, it provides the luasocket library to be used from within your lua scripts. On windows it should work out-of-the-box, but on linux you'd need to set your LD_LIBRARY_PATH environment variable to the location of etpub's qagame when starting your server, similar to this:
If a player have a = character in his/her name his/her chat won't be printed anymore! We're working on it!
Gib models:
To display gib models you must enable cg_showblood too. So both cvars (cg_showblodd and cg_gibs) must be set to 1!
That is exactly what i was trying to mention here:
NordicBlue wrote ...
When i compile the etpubclient from SVN with make, players are not able to talk (you just see empty lines of text, you can see the text trough the server console tough), and listplayers and stuff is fucked up. Can the devs look at that pls?
with all of the balance and ATB bitflags and options, how come there is no option to run 1 ATB cycle (!balance) when the teams go unbalanced. by unbalance i dont mean ATB balance, but normal team balance. if theres 3 players more on 1 team then the other, balance them out using ATB. (or if theres 2 more, for like a 3-5 minutes).
cus i dont use active team-balance. it moves players too much. i like that forcetambalance that lets you join only the weaker team. although im not sure it works as good as it used to. seems like josh changed it quite abit (changelog).
and umm, can you give me an example whats lua socket is good for? im not sure i know whats that "socket" means.
Try putting these files next to the core.dll files. If it solves the problem, they will be included in the next nightly as well (f$cking micro$oft and their manifest files...)
Okay, i installed the latest nightly client from svn. People having a = in their name are able to talk, if you use an = in Adminchat, you can type whatever you want it works. Same if you type it trough Teamchat and Fireteamchat and Normal chat trough the normal chat popup. It fails when typing trough console. Furthermore if you say === trough console it says a random playername. Hope this info can help you fixing the bugs.
I quickly test: Loss rate weapon panzer, etc ... this seems to solve the problem But I could not play a lot friends are kicker for this raison (windows)