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Moderators: Calzonzin, tjw, stumpy, josh, forty, bman, s1a, quad, Phenomenon
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quad
Mon Jan 12 2009, 08:17AM
Registered Member #2582
Joined: Fri Jan 18 2008, 05:14AM
Posts: 257
FIXED!

As built from Revision 126.
etpub server 0.9.0 and etpub client 20090112.

Changes since last nightly:

Serverside:
* Lua API improvements ( fully working Lua API, but still subject to change )
* XPSave bug-fix
* Callvote exploit bugfix (they can change your rconPassword by just passing a vote, be warned!)
* Revive sprees

Clientside:
* gib models (Pheno added it but I couldn't make them work, dunno why)
* crosshair country flags (will probably be improved in the next build/release)
* mcwf's patch for additional font characters

In addition to the usual client&server files, the archive contains an optional serverside file, lualib.zip. This file is to be extracted to your fs_homepath ( the installation directory on Windows, or ~/.etwolf on linux ) , UNDER the etpub folder, such that you have the etpub/lualib/ folder. If present, it provides the luasocket library to be used from within your lua scripts. On windows it should work out-of-the-box, but on linux you'd need to set your LD_LIBRARY_PATH environment variable to the location of etpub's qagame when starting your server, similar to this:
wrote ...

#!/bin/bash
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:~/.etwolf/etpub
etded +set fs_game etpub +exec server.cfg


And an example lua file that's possible with this module (but might lag the server):
wrote ...

require("socket")
require("socket.http")
text = socket.http.request("http://192.168.1.1");
et.G_Print(text)


Anyway, post here all the bugs that are still present, so we can fix them for the next nightly or even release. And happy modding


1231784441_2582_FT29044_nightly-20090112.zip

[ Edited Mon Jan 12 2009, 12:27PM ]
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Weeman
Mon Jan 12 2009, 09:03AM
Registered Member #608
Joined: Fri Oct 28 2005, 10:33AM
Posts: 141
Can any one test it?

Weeman was here
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quad
Mon Jan 12 2009, 10:21AM
Registered Member #2582
Joined: Fri Jan 18 2008, 05:14AM
Posts: 257
Please wait a few hours, I'll post a fix (something went wrong, I apologize)
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Weeman
Mon Jan 12 2009, 10:34AM
Registered Member #608
Joined: Fri Oct 28 2005, 10:33AM
Posts: 141
Np and quad thanks again for the 0.6.5 hihi

Weeman was here
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Tanges
Mon Jan 12 2009, 11:01AM

Registered Member #231
Joined: Sun May 01 2005, 10:04AM
Posts: 171
Yeah !!
was waiting so long for the gib things and its not working
I tried to make them work aswell by adding a .pk3 file and got it not to work olso.


BEGINNERS 2.55 no patch
IP:94.209.105.151:27960

CPU:Intel Celeron 2,6ghrz
DDR 2048 x400
Cable connection 10mb up 120Mb download
36slots
AsTrA#Sound_mod
http://WWW.TANGES.NL
http://et.splatterladder.com/?mod=serverinfo&idx=602919
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quad
Mon Jan 12 2009, 11:34AM
Registered Member #2582
Joined: Fri Jan 18 2008, 05:14AM
Posts: 257
Ignore this one too

[ Edited Mon Jan 12 2009, 12:17PM ]
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quad
Mon Jan 12 2009, 12:20PM
Registered Member #2582
Joined: Fri Jan 18 2008, 05:14AM
Posts: 257
Okay, everything is fixed now. Sorry for the delay.


1231784441_2582_FT29044_nightly-20090112.zip

[ Edited Mon Jan 12 2009, 12:27PM ]
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Phenomenon
Mon Jan 12 2009, 12:56PM

Registered Member #2858
Joined: Mon Nov 10 2008, 10:55AM
Posts: 244
One Bug we know about an let you know too:

If a player have a = character in his/her name his/her chat won't be printed anymore!
We're working on it!

Gib models:

To display gib models you must enable cg_showblood too. So both cvars (cg_showblodd and cg_gibs) must be set to 1!

have phun
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quad
Mon Jan 12 2009, 12:56PM
Registered Member #2582
Joined: Fri Jan 18 2008, 05:14AM
Posts: 257
about the luasockets, irc bot anyone? http://code.google.com/p/luaircbot/

[ Edited Mon Jan 12 2009, 12:56PM ]
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NordicBlue
Mon Jan 12 2009, 01:39PM
Registered Member #1710
Joined: Fri Nov 03 2006, 10:15AM
Posts: 61
Phenomenon wrote ...

One Bug we know about an let you know too:

If a player have a = character in his/her name his/her chat won't be printed anymore!
We're working on it!

Gib models:

To display gib models you must enable cg_showblood too. So both cvars (cg_showblodd and cg_gibs) must be set to 1!

That is exactly what i was trying to mention here:
NordicBlue wrote ...

When i compile the etpubclient from SVN with make, players are not able to talk (you just see empty lines of text, you can see the text trough the server console tough), and listplayers and stuff is fucked up.
Can the devs look at that pls?


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Necromancer
Mon Jan 12 2009, 05:31PM

Registered Member #1594
Joined: Sun Sep 24 2006, 06:19AM
Posts: 557
with all of the balance and ATB bitflags and options, how come there is no option to run 1 ATB cycle (!balance) when the teams go unbalanced.
by unbalance i dont mean ATB balance, but normal team balance. if theres 3 players more on 1 team then the other, balance them out using ATB. (or if theres 2 more, for like a 3-5 minutes).

cus i dont use active team-balance. it moves players too much.
i like that forcetambalance that lets you join only the weaker team. although im not sure it works as good as it used to. seems like josh changed it quite abit (changelog).

and umm, can you give me an example whats lua socket is good for?
im not sure i know whats that "socket" means.

[ Edited Mon Jan 12 2009, 05:38PM ]
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Flames
Mon Jan 12 2009, 05:46PM

Registered Member #260
Joined: Sun May 08 2005, 01:33PM
Posts: 1948
Phenomenon wrote ...

One Bug we know about an let you know too:

If a player have a = character in his/her name his/her chat won't be printed anymore!
We're working on it!


this is fixed now. quad will upload new server + client in a few hours (hes asleep right now )
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s1a
Mon Jan 12 2009, 06:04PM
Computer Engineering

Registered Member #2358
Joined: Wed Aug 01 2007, 02:30PM
Posts: 245
Necromancer wrote ...

and umm, can you give me an example whats lua socket is good for?
im not sure i know whats that "socket" means.

http://www.tecgraf.puc-rio.br/~diego/professional/luasocket/
That's a really good library, I'll use it for sure.
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kmhunt
Tue Jan 13 2009, 07:36AM
Registered Member #2893
Joined: Tue Jan 13 2009, 07:33AM
Posts: 3
I seem to be having problems in both linux and windows. Here is the error I am getting in windows and it is very similar for linux as well:

Lua API: et_ConsoleCommand error running lua script: error loading module 'socket.core' from file 'F:\WOLFSE~1\etpub\lualib\clibs\socket\core.dll':
system error 14001

Any ideas what I could be doing wrong?
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quad
Tue Jan 13 2009, 07:46AM
Registered Member #2582
Joined: Fri Jan 18 2008, 05:14AM
Posts: 257
Try putting these files next to the core.dll files.
If it solves the problem, they will be included in the next nightly as well (f$cking micro$oft and their manifest files...)


1231854385_2582_FT29044_manifests.zip
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kmhunt
Tue Jan 13 2009, 07:58AM
Registered Member #2893
Joined: Tue Jan 13 2009, 07:33AM
Posts: 3
no dice

what's happening that's causing the error?

I've noticed something online w/ the error relating to vc compiler

[ Edited Tue Jan 13 2009, 09:06AM ]
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NordicBlue
Tue Jan 13 2009, 12:45PM
Registered Member #1710
Joined: Fri Nov 03 2006, 10:15AM
Posts: 61
Okay, i installed the latest nightly client from svn.
People having a = in their name are able to talk,
if you use an = in Adminchat, you can type whatever you want it works.
Same if you type it trough Teamchat and Fireteamchat and Normal chat trough the normal chat popup.
It fails when typing trough console.
Furthermore if you say === trough console it says a random playername.
Hope this info can help you fixing the bugs.

[ Edited Tue Jan 13 2009, 12:53PM ]
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ooopsss
Tue Jan 13 2009, 12:53PM
Registered Member #2830
Joined: Fri Oct 03 2008, 03:40AM
Posts: 43
Hello and thank you for this new version:

I quickly test:
Loss rate weapon panzer, etc ... this seems to solve the problem
But I could not play a lot friends are kicker for this raison (windows)

RESTRICTION: Corrupted File/Memo
RESTRICTION: Corrupted File/Memory [124008]


But me to linux no kicker, GG ^^

I'll try to test further

[ Edited Tue Jan 13 2009, 12:56PM ]
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NordicBlue
Tue Jan 13 2009, 03:12PM
Registered Member #1710
Joined: Fri Nov 03 2006, 10:15AM
Posts: 61
Installed the latest changeset 130, and i can confirm that the === problem is fixed
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kmhunt
Tue Jan 13 2009, 03:55PM
Registered Member #2893
Joined: Tue Jan 13 2009, 07:33AM
Posts: 3
As for the lua sockets I finally found the problem after reading this thread:
http://lua-users.org/lists/lua-l/2007-10/msg00307.html

it seems as though MSVCR80D.dll is required for this release. I installed vc express and works like a charm

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